Reshape surfaces, and then analyze and rebuild the model if necessary to ensure quality and smoothness.
Fillet, extend, and trim surfaces or modify NURBS surfaces with control vertices.
Trim and untrim surfaces to meet the edges of other objects.
Create a new surface by extending it to meet the edge of another object or by specifying an extension length.
Create a new transition surface that fillets an area between two existing surfaces or regions.
Change the shape of NURBS surfaces and curves by using the 3D Edit Bar or by editing control vertices.
Surface analysis tools check the continuity, curvature and draft angles of surfaces.